GDC: The Conclusion

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It’s been a week now since GDC ended. I’ve left the diverse and artsy streets of San Francisco to find myself back in Atlanta with spring in full swing. Seeing trees full of buds and blossoms upon my return was a pleasant surprise. I’ve been spending the week recovering from a cold (the GDC plague?), getting readjusted back into my regular schedule of work and school, and preparing to look for a new car. However, technically, GDC never truly ended for me. The experience of GDC lies within the people I’ve met and befriended. As long as I remain in contact with them, GDC will live on forever.

That said, I am so glad I had the opportunity to finally attend GDC to meet all those people. I can’t thank Ian, the CA manager, enough for selecting me to be a part of such an amazing team of people. Being a CA made me realize how amazing it was to be a part of the game development community. Everyone I worked with and met was so helpful and friendly, whether it was just discussing about our favorite games or critiquing a resume to help someone land their dream job. I will forever cherish being part of this great community of friends. I can not imagine a better way to experience GDC.

I know that I want to work in the game industry. GDC has given me the confidence and knowledge needed to take the steps toward achieving this goal. It is my greatest hope to use video games to inspire others to learn more about the world we live in. I wish to create games that help to push the industry forward. I want to be a part of games that don’t need to depend on violence and games which diversify and equalize the roles between people. I want to be a part of the bright future I saw at GDC. Therefore, I will continue to work hard to make that future a reality.


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1 thought on “GDC: The Conclusion

  1. Preeti Reply

    Great GDC recap! Definitely demonstrates what a great experience being a CA is.

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